GAM 704 - Level Pieces
- thisnameexists
- Jul 11, 2021
- 2 min read
So for this blog entry im going to talk about how I made the level pieces and got them to snap together like a modular kit.
The first thing I needed to do was to see if I could take multiple assets and turn them into a static mesh in the Unreal engine. Because if I couldn't that meant I would have to export the unreal static mesh for the character into 3DS Max to make sure I have the character for scale while I model a level piece. Luckily I could so this meant I could speed up the process.
After I learnt how to make the static meshes, I worked on how large I want one piece to be. I settled on 1000 x 1000 x 500 unreal units. This gave me enough space to make a small puzzle but also meant that the whole part would be on the screen at the same time.
After I made one of the level pieces I would combine it into a static mesh and work on the next piece right next to it. So essentially I would be building the whole level in front of me and turning them into static meshes 1 at a time.

After i built all of the pieces I would create an actor blueprint for each piece and drag the static mesh into their corresponding blueprints. This would allow me to get the pieces location and teleport it to where the player wants it by using the control pillar.
This was the last step for the mechanic. It was now time to bring them all together and close the game loop. This was fast and easy as you could see in my other blog posts, all I had to do was change a variable inside the code for each control pillar. After that all I had to do was create an exit, a play area and a how to play video for the assignment hand in.

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